Eerie #9 [1967]

From Ditko's run of 16 stories for the Warren mags CREEPY and EERIE, this issue features the 6-page "Isle Of The Beast", written by Archie Goodwin. It beings in mid-story, as a man named Amberson is run down to the point of collapse through a thick jungle, hunted by a barely human beast. Flashing back, we see how he was rescued from a shipwreck by a man named Rochefort, who it turns out is quite crazy, having mistaken Richard Connell's "The Most Dangerous Game" as an instruction manual, creating a formula which gives him the strength and cunning of beasts and using it to hunt men, as you can see from his wall decorations. Unfortunately for him, the hunt on this full moon is going to be foiled by Amberson's dark secret. Emphasizing the full moon there didn't give it away, did it?
While not the most original story by Goodwin, he at least does namecheck the big influence, and tells it well. The real point of something like this is to give Ditko interesting stuff to draw, which he does even more than normal here. Most of his Warren work used an inkwash effect that Ditko proved to be an absolute master of, but this one is probably the most extreme, not just using the various grey tones for shading but for the most part not using solid blacks at all and doing the full drawing in various shades of grey. It's really an unsettling effect, especially with the subject matter, and the scenes in the jungle, with multiples shades and levels, are very effective.
It really is one of those "what could have been" situations when you look at how quickly Ditko grew in this style in the previous year and realize that because of circumstances he'd only be there for a few more months.
Dark Horse has all of that era of the mags reprinted now, so all 16 of Ditko's stories are available now. Unfortunately, you need to get 5 books at $50 cover price each to get all of them. I guess you can write them to let them know if you'd like to see some artist-specific collections, starting with a Ditko book.
Creepy Archives #2
Creepy Archives #3
Creepy Archives #4
Eerie Archives #1
Eerie Archives #2


This issue features Ditko's first work for one of America's favourite mental illness based humour magazines, and the first installment of his brief regular feature with Mort Todd, "Robot War". A 1-page story, as most of them were, with no dialogue but a lot of sound effects well incorporated into the artwork, really great doutone shading in the artwork and the disturbing sight of robot cannibalism. Man, when they said that Robot War is Hell they didn't know the half of it...
This issue of Marvel's quarterly anthology of the early 1990s closes with the 22-page Iron Man story "The Coming Of Squirrel Girl". Officially the plot, as well as pencils and inks, are credited to Ditko, but apparently credited scripter Will Murray was actually the plotter as well. Never trust those printed credits...
The lead story in this issue is the 6-page "Banquo's Ghost" written by Don Glut and drawn by Ditko. As the more literary minded among you might have already guessed, this is a ghost story involving Shakespeare's Macbeth, specifically a stage presentation of the play which gets interrupted by a ghost, leading to the theatre being shut down and the star having a breakdown. Ten years later, they decide to re-open the theatre, and bring back the star who desperately needs the work, only to find out what the secret of the ghost is on opening night.
Rob Imes has announced that that latest issue of DITKOMANIA, #74 focusing on Ditko's work at DC, with a vintage Shade illustration for the cover, is ready and should be on its way to subscribers this week. Info on how to become one of those subscribers, or just order a single issue,
This issue features the fourth and final Missing Man story from the 1980s, the 18-page "Am I Maro, Roma, or Raem?", scripted by Robin Snyder. Security consultant Syd Mane happens to be on-hand when a conflicted half-robotic man attacks the offices and computers of Mr. Wrds, which Syd manages to minimize both as the Missing Man and as himself, fighting the attacker and using his computer skills to prevent a programming contradiction that threatens the integrity of the data in the computers. The half-robot turns out to be a former employee of Wrds, Raem Lanet, who has been in an accident which destroyed half his body and introduced a contradiction in his mind, and Syd has to see if he can be stopped and if he can be saved.

